However, if the player's next pick was less than the amount given back, the game would end, and the player won nothing. ![]() After an amount was revealed, the player could either stop and keep the money, or give it back and pick another chest. On each turn, the player would pick one chest once its amount was revealed, the values of all remaining chests were doubled (up to the maximum prize). Community Chest – Ten community chests were presented, each filled with dollar amounts ranging from $500-$5,000.If the player claimed all eight groups, he/she won. The second strike would cut the money accumulated so far in half, and the third one would end the game and forfeit all the money. The player suffered no penalty for finding the first strike from this point on, he/she could quit after any turn and take the banked money. The Block Party card allowed the player to claim all unlit groups on any one side of the board, with the corresponding cards removed from play. The player would choose one card at a time if he/she found a color group, it would light up and its value was added to the bank. ![]() Three cards were strikes, and one was a "Block Party" card. Eight were marked with colors and dollar amounts representing the property groups on the Monopoly board ( Brown (replacing purple): $1,000/ Light Blue: $2,000/ Pink: $3,000/ Orange: $4,000/ Red: $5,000/ Yellow: $6,000/ Green: $10,000/ Dark Blue: $20,000). Block Party – The player would face a board of twelve cards.After any turn, the player could end the game and take the banked money. ![]() The player won by opening five locks at once, but closing two would end the game and forfeit the banked money. Finding the first key for a lock would open it and add its value to the bank, but finding the second key would close the lock again and deduct the value. He/she would choose one key at a time from a set of twelve (two for each lock), and one of the models inserted it into the vault's key slot to determine the lock it matched. If no usable numbers remained, the game would end early and the player received the banked money. The game continued as long as there were still numbers in play that would allow the model to move toward or onto Boardwalk without overshooting. The player won by reaching Boardwalk exactly, and could stop after any turn and take the banked money. Any rolls higher than the number of spaces needed to reach Boardwalk were wasted. A second such roll ended the game and forfeited the banked money. The player was given one "Roll Again" token, which he/she could use to continue the game after rolling a previously used number, but the model didn't move on that turn. The amount she landed on was added to the bank, and the number rolled was taken out of play. The space at the far end was Boardwalk, and the other spaces were marked in steps of $1,000, starting at $1,000 on the model's end and increasing to $13,000. The player would roll a giant die to determine how far the model moved on each turn.
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